Unity Crash with CA::Display::DisplayLinkItem::dispatch()
2014年1月20日
解決策のURL
http://forum.unity3d.com/threads/203506-Workaround-ios7-DisplayLink-Scrolling-results-in-crash
下記をコメントアウト
- (void)repaintDisplayLink
{
/*
[_displayLink setPaused: YES];
{
static const CFStringRef kTrackingRunLoopMode = CFStringRef(UITrackingRunLoopMode);
while (CFRunLoopRunInMode(kTrackingRunLoopMode, kInputProcessingTime, TRUE) == kCFRunLoopRunHandledSource)
;
}
[_displayLink setPaused: NO];
*/
if(_didResignActive)
return;
SetupUnityDefaultFBO(&_mainDisplay->surface);
....
}
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