Unity Crash with CA::Display::DisplayLinkItem::dispatch()
2014年1月20日
解決策のURL
http://forum.unity3d.com/threads/203506-Workaround-ios7-DisplayLink-Scrolling-results-in-crash
下記をコメントアウト
- (void)repaintDisplayLink { /* [_displayLink setPaused: YES]; { static const CFStringRef kTrackingRunLoopMode = CFStringRef(UITrackingRunLoopMode); while (CFRunLoopRunInMode(kTrackingRunLoopMode, kInputProcessingTime, TRUE) == kCFRunLoopRunHandledSource) ; } [_displayLink setPaused: NO]; */ if(_didResignActive) return; SetupUnityDefaultFBO(&_mainDisplay->surface); .... }
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