Unity Crash with CA::Display::DisplayLinkItem::dispatch()

2014年1月20日

解決策のURL

http://forum.unity3d.com/threads/203506-Workaround-ios7-DisplayLink-Scrolling-results-in-crash

下記をコメントアウト

- (void)repaintDisplayLink
{
/*
    [_displayLink setPaused: YES];
    {
        static const CFStringRef kTrackingRunLoopMode = CFStringRef(UITrackingRunLoopMode);
        while (CFRunLoopRunInMode(kTrackingRunLoopMode, kInputProcessingTime, TRUE) == kCFRunLoopRunHandledSource)
            ;
    }
    [_displayLink setPaused: NO];
*/
    if(_didResignActive)
        return;
    SetupUnityDefaultFBO(&_mainDisplay->surface);
....
}

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